![]() Those who have mastered the nuances of the nanosuit will have no problem breezing through the game on the basic difficulty setting. The AI is more competent than it was in Crysis 2, but it still has trouble tracking a cloaked enemy. With a customizable nanosuit that allows you to tailor the suit’s powers to your play style, a new compound bow that you can use in stealth mode, and several high-powered alien weapons at your disposal, Prophet is more deadly than ever before. Whatever tactic you use, Crysis veterans should turn up the difficulty if they want a serious challenge over the course of the six-hour campaign. The best missions, which come later in the game, feature multiple objectives you can tackle in any order, a healthy mix between standard infantry enemies and menacing heavies like the Pinger, larger tracts of land, and an array of vehicles the player can choose to use or ignore in favor of a stealthy approach. Many battles still take place in controlled spaces that limit your movement, but the action eventually opens up. Crysis 3 delivers a better balance of these two design philosophies. This approach still allowed players to use the attacking tactic of their choosing, but some players longed for the freedom the first game provided. Prophet will stop at nothing to prevent this extinction-level event.Ĭrysis 2 traded the wide-open jungles of the first game in favor of a series of smaller micro-sandboxes. While in captivity he saw visions of the end of the world, which comes courtesy of the Alpha Ceph alien that lies dormant under Manhattan. Psycho, who no longer dons a nanosuit, expects Prophet to turn the tide against the overreaching corporation, but his former commander has his own agenda. The game opens with Crysis 2 protagonist Prophet being rescued from captivity by Psycho (the hero from Crysis Warhead), who has joined a dissident group fighting against the evil corporation that quarantined a decimated New York City to harvest alien technology for its own nefarious purposes. Though it’s still saddled with the plot baggage of its predecessors, Crysis 3 is at least the most cohesive story in the series. While the nanosuit is an amazing asset capable of transforming players into deadly hunters, the narrative vehicle for this great gameplay mechanic has been so badly damaged over the course of the last three games that it barely runs. The Crysis series, with its rotating cast of sterile protagonists and questionable hard sci-fi plot twists, is just as guilty of this deficiency as the majority of Syfy shows. Rating: 8/10.Modern science fiction is filled with wondrous alternate realities showcasing awe-inspiring technologies, but good stories are hard to come by. Plus, it's the best part of the entire trilogy, crowning the epic finale from the Lingsham Islands to the depths of New York City. ![]() The only drawback that can be noticed is the random drops in frames per second in this powerful world and a bit wooden cutscenes. If you are looking for a juicy, full-fledged FPS, Crysis 3 is filled to the brim with action and combat product. The gameplay, its momentum, possibilities and operability beat all CoDs, Battlefields and Far Cry. The creators took care of a diverse arsenal of weapons, and with the help of a nanosuit, enemies can be exterminated both silently and as a full-fledged killing machine. The second, after the graphic design, element that brings the most satisfaction is eliminating enemies. The game is supposed to please the eye with a cascade of graphic colors and details and it does it perfectly. Meticulousness, graphic richness, particle effects, graphic momentum make an electrifying impression. Nine years after the premiere, Crysis 3 looks like it came out two years ago. At that time, the game was ahead of all other productions by whole graphic eons, pushing its possibilities to almost unattainable levels. When you first contact a Crytek production, a graphic bomb hits. Crysis 3 tells the fate of the final clash between an intelligent race of aliens - the Cepids, and the Earthlings, led by Major Laurence "The Prophet" Barnes, known from the previous two parts.
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